![]() ![]() A small force (supported by a hero unit such as Kerrigan, Nova, or Fenix) should be able to clear out the first two slivers on the way to the next mineral field easily and allow for a quick expansion to be taken. Near the final slivers, units such as void rays and immortals that deal heavy damage to the larger tier 3 units will be invaluable, but beware as the AI will pick off more expensive units with yamato cannons.Įconomy is key on this map, as there are two slivers between the player and their expansion. Attacks should be done with the allied player and with balanced force, as the void shades will have all units from all different tiers. A large failed attack will often mean failure on this map as there won't be enough time to rebuild, and void shades will quickly repopulate around slivers. The timer on this map is fairly unforgiving, so the right balance must be struck between building up a sizeable force and not waiting too long to strike. The void slivers themselves will attack the players units with an area of effect lighting attack that deals significant damage, and a stun that impacts a large area round the sliver. These crystals have 250 shield and health. These crystals need to be focused down as they can cause massive damage to commanders with high value units. In addition, the later defenses contain death grip crystals, which will stun a number of allied units and, after a short time, instantly destroy them. Each sliver has void rifts that spawn void shades, which can be destroyed to temporarily stop them from respawning, but they will reappear after a time which decreases with each sliver destroyed. Slivers can be targeted by ground and air units. While defenses start light on the slivers, they ramp up fast with each sliver destroyed. Unlike most Co-op maps, this map will require players to face all three races simultaneously, both in the form of the void shades defending the void slivers and in the various bases scattered throughout the map. Players will need to constantly monitor the remaining time and decide when is the best moment to send forces on the offensive. In addition to the usual randomly generated race of enemies, there will also be void rifts that spawn void shade manifestations of every race to defend the void slivers. "Scythe of Amon" plays similar to "The Host," there are several void slivers that must be destroyed in a time limit. The commanders were successful in destroying the slivers, preventing the manifestation of the voidshade hybrid. During the battle, Lyrak requested that the commanders also help evacuate the local population of the surrounding city who were escaping in warp prisms. Lyrak requested the aid of allied commanders to destroy these slivers before the voidshade hybrid could awaken. These slivers were protected by void rifts that spawned void shades. There he discovered Amon was using void slivers to channel energy into the temple and summon a voidshade hybrid, one of Amon's most powerful weapons. Lyrak, a Nerazim scout of Matriarch Vorazun, tracked the operations of Amon's Forces to a xel'naga temple. ![]() The voidshade hybrid being summoned from the temple This article or section contains information derived from Co-op Missions, and should not be considered part of the official StarCraft storyline. ![]()
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